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Catguts

Date

October 2024

Role

Lead Programmer, Systems Designer

In Catguts, you play as a mortician trying to earn extra cash by refining and reselling items that can be passed off as ‘antique’. In an effort to sell your items and gain the most profit, you must manage your money and modify your items accordingly. Make an effort to not break anything and increase the value of your objects to profit as much as you can, all within the span of 2.5 minutes.

This game was my first major project within a group, and I'm proud of how it turned out. There was a very late minute significant design shift, as we realised the original gameplay loop was simply not possible with our current skillset or time, but the reworked and simpler loop ended up being both clearer to players and more chaotic fun. My main contribution here was as the programmer on the team, but I also did significant work with the games design, and the tutorial elements of the UX.

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